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The monitor that this thread about is another example: There is no 4k equivilant. I, and others, are willing to trade resolution for other things. So the Alienware 38" ultrawide was what I ended up choosing. I also wanted a high refresh rate display. Well there is only one ultrawide I'm aware of with 2160 vertical pixels and it is limited to 60hz. Like when I got mine, I wanted an ultrawide. That's also not to mention all the games that don't support it.ĭon't misunderstand, I'm not hating on high rez displays, but it also isn't the thing that everyone cares about the most, nor are all the solutions to get frames back perfect.Ĭlick to expand.Ya there is: Not all monitors are 4k, and some people want something different. I can see why people don't like running it. Now does that matter? Depends on the person, but it isn't like DLSS is all gain, no pain. I found it quite noticable that things would be blurry when moving towards them, but then when you stopped they'd resolve to a crisp image. but at the expense of blur on textures in motion. MLAA does reduce aliasing and sometimes makes textures sharper. That game is basically always CPU bound (because their engine sucks) so I can throw more GPU power at it. One place I really noticed it was Elder Scrolls Online which offers DLAA, which is DLSS at native rez. There are also differences between using DLSS, at any resolution, and native rendering. Click to expand.Understood, but that hurts visual quality which then is kind of opposed to the "more pixels more better" idea.
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